State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2021

Top 5 Cooking Games on iOS in South America: Q2 2021 Performance

Discover how the top 5 cooking games on iOS performed in South America during Q2 2021, with insights on downloads, revenue, and active user trends.

Top 5 Cooking Games on iOS in South America: Q2 2021 Performance

During the second quarter of 2021, the top 5 cooking games on the iOS platform in South America displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at each app’s performance based on data from Sensor Tower.

Sushi Roll 3D - ASMR Food Game from SayGames LTD saw fluctuating weekly downloads, starting at approximately 11.9K in late March and gradually decreasing to around 2.9K by the end of June. Revenue showed a similar trend with peaks and troughs, reaching a high of $74 in late May. The app's active users decreased from 33.1K at the start of the quarter to about 13.4K by the end.

Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. experienced a significant increase in both revenue and active users. Weekly revenue peaked at around $10.2K in late June, while downloads surged to 12.1K in mid-June. Active users also saw a substantial rise from 24.2K at the beginning of the quarter to 48.1K by the end.

SpongeBob: Krusty Cook-Off from Tilting Point LLC showed a mixed performance. Weekly revenue fluctuated, with a peak of approximately $1.8K in early April. Downloads had a notable spike to 12.9K in late May but generally hovered around 5K. Active users varied throughout the quarter, ending with a peak of 42.8K in late June.

My Cafe — Restaurant Game by Melsoft maintained steady performance in terms of revenue, peaking at $12.9K in early May. Downloads remained relatively stable, with a slight increase to 6.6K in early June. Active users showed consistency, averaging around 24.5K throughout the quarter.

Good Pizza, Great Pizza from TAPBLAZE saw steady growth in active users, increasing from 31.7K in late March to 35.1K by the end of June. Weekly downloads had a peak of 9.2K in mid-April but mostly remained around 2.6K. Revenue had modest peaks, reaching $300 in mid-April.

These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021